

The only limit was how long you had to play and how many pieces you had in your toy set. You could just build structures, vehicles, and other simple machines.
Blockland character colorset picker tv#
action figures, etc.), there were no TV shows or movies around to “tell” you what the toys were “supposed” to do. I think what I like most about this game is the same aspect I always enjoyed as a kid playing around with Lincoln Logs, Tinkertoys and yes, Legos. The Bottom Lineīlockland is a ton of fun – a great way to kill some time and exercise your imagination. Blockland has very basic sound effects, and although you can import and play music files, it seems there’s a pretty strict limit on size (1MB), so the best you can hope for is loops of your favorite tunes. The POS held high 40’s to low 50’s in FPS at 1440 X 900 lines. Heck, even Intel integrated graphics would probably work for single player sessions, but once you’ve tasked the system with keeping track of all the other little Blockheads trying to kill you, I think you’d be better off with a “true” gaming setup. Players should have no problem rendering Blockland well using a very mild discrete GPU or even an APU. The blocks strongly resemble those from a well-known, wildly successful franchise of building toys created by a company in Denmark, and the Blockheads look quite a bit like the little people that company markets as well. The graphics in Blockland are, well, blocky, but that adds to the charm. I’ve included some screenshots throughout the review to show what some enterprising Blockheads have done with the game. Between the variety of blocks and the ability to paint them, you can create pretty much any little (or very large) 3D world you want. There are also prefab fence blocks, ramps, roads, etc. You can choose basic Blocks in varying sizes, Base Plates that take up a lot of area but have little height, and round blocks that can be used to create pillars, etc. In addition to Sharks, you can spawn Blockheads or Zombies, depending on what kind of map you are creating. I think I’ll put some Block Sharks in my lake, just in case… You can plant Special blocks either to set a mood or to activate spawns for various NPCs (called Holes). **Note** If you fly really high up to get a screen shot of the Block Lake you’re building and then just cut the thrust, your ass is as dead as fried chicken.īlockland allows you to customize your character by choosing the color of various parts of the body, substituting little peg legs and hooks for feet and hands, and even picking from some prefab faces on its little blocky head. The space bar makes your Blockhead jump, while the right mouse button activates rockets in your feet, allowing you to fly around the map if you choose. The mouse and left button are used to look around, aim/fire your weapon, use a tool, or paint (if equipped) as well as dropping blocks into their initial location on the screen. If you make a mistake you can remove blocks with Ctrl-Z. The numeral pad on the right serves to move your block into position and NumPad Enter cements it into place. Although the game provides you with dozens of prefab block configurations and other items, you can isolate ten of these as “favorites” for a particular project and enter building mode by tapping the number keys across the top of the keyboard.

You move with W, A, S, and D and can equip Tools with Q and Paint cans (gotta love virtual painting) with E. What I’ve seen, though is impressive – in a blocky sort of way…īlockland utilizes both the keyboard and mouse to control your little “Blockhead” character. I’ll freely admit I’ve barely scratched the surface of this intriguing concept, having only tried the freebuild and MotE Mansion maps. Players can also enjoy prefab (and create their own) mini-games. The game also features objects which can spawn NPCs and play music – to name just a couple – and includes destructible vehicles (for racing and other blocky mayhem), a selection of weapons (for deathmatch and zombie survival maps, naturally) and a trigger-and-event-based system, so players can create interactive objects limited only by their imagination and the game’s mechanics. Release Date (NA): November, 2004 (freeware), Decem(Steam)īlockland is an open-world construction game with no set goals, allowing its players considerable freedom to create their own unique structures and environments.
